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package GameState;

import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import javax.media.opengl.GL2;

/**
 *
 * @author trong_000
 */
public interface IGameState {   
    public void init();
    
    public void exit();

    public void update(float elapsedTime);

    public void render(GL2 gl);
}
